

The higher the proficiency skill, the more points one will have to spend. This amount varies based on how high your Weapon Master skill is.

If that skill was 380, the player might need to spend between 10 and 16 Proficiency Points to increase the proficiency by one point. For example, to increase the One-Handed Proficiency by one point when it is at 20 would take one Proficiency Point. The proficiency cap progression starts at 60 (for a Weapon Master skill of 0) and the cap increases by 40 points for each additional point of Weapon Master skill, therefore maxing at 460.īear in mind that the higher the Proficiency is, the more Proficiency Points are needed to raise it further. Each point of Weapon Master increases the standard proficiency limit.

The cap does not prevent increases earned through actual use. The Weapon Master skill level imposes a cap on all the proficiencies, restricting how these points can be spent. Each Elixir of Arkon will raise all the proficiencies by 30 points. Prophesy of Pendor offers a way of obtaining proficiency points without having to level up or fight, thanks to Finneas de Digit elixirs, that can be obtained with Qualis Gems.Though this is done a lot early in the game when a character's proficiencies are very low, at points over 300, it becomes uncommon. You get 10 in each level up and an extra 5 each time you add a point to the Agility attribute. Spend proficiency points gained upon level-up on the proficiency of your choice.Use the weapon in combat, and over time your skill with it will increase as you hit enemies with it.Proficiencies can be increased in three ways: It also improves the weapon's attack speed. Increasing your proficiencies allows the character to deal more damage with a melee weapon, and use ranged weapons more accurately. Weapon proficiency is the skill you use for any weapon. Using a weapon will increase its related proficiency.Ĭertain throwing weapons can be used in melee these weapons are usually weak in melee with a very short reach compared to their dedicated melee counterparts. Polearms can be one- or two-handed but are considered their own weapon class. The three melee proficiencies covers the use of swords, axes, spears, maces, etc.

There are seven in total and they include: Weapon Proficiencies are the player's ability to use specific weapons.
